class_name = "CPlane"
object_name = "P-39L-1"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.2, 0.15
y= -0.15, 0.035
z= -0.17, 0.17
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.2, 0.10
y= -0.15, 0.02
z= -0.17, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/P39L1/P39L1.mgm",true,true
VisualImage=1,"graphics/planes/P39L1/P39L1-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/P39L1_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/P39L1_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/P39L1/P39L1_Phys.col"
HitBody="graphics/planes/P39L1/P39L1.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/P39L1.cfg"
HidePeriodAfterExplosion = 3.0

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[CountryArg=70]
	CountryVal=101,0.1
	CountryVal=102,0.3
	CountryVal=-1,0.5
[end]
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, 102, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_P39_RAF43.txt"
	AlterBotConfig = -1, 103, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_P39_USA43.txt"
	AlterBotConfig = -1, 101, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_P39_RUSwi.txt"
	AlterBotConfig = -1, 101, -1, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_P39_RUS42.txt"
[end]

[attach=0]
	position= 0.288, -0.066, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_P39_RUS43.txt"
[end]

[attach=1]
	position= 1.01, 0.86, -0.5
	rotation= 45, 45, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\P39L1.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 6.5

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_P_39L_1"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259
Gun_Coord1= 3.125, 0.082, 0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0

FlarePos= 1.01, 0.86, -0.5
FlareDir= 0.5, 0.5, -0.5
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 850.0, 850.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0010, 0, 00423, 0.5, "smooth_clamp", 0.2, "" //  / 
CockpitArg = -2, 0011, 1, 00430, 0.5, "smooth_clamp", 0.2, "" //  /  
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0014, 0, 00121, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0021, 3, 00700, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( )
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0101, 1, 01108, 0.0, "", 0.0, "" //  "PROPELLER SELECTOR"
CockpitArg = -2, 0101, 3, 01109, 0.0, "smooth_clamp", 0.1, "" //  "PROPELLER CIRCUIT BREAKER"

CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_wrap", 0.2, "" //    

CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //   ()
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0353, 1, 02301, 0.0, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 0104, 0, 01112, 0.0, "smooth_clamp", 0.1, "" //  "EMERGENCY FUEL PUMP"
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0105, 2, 01114, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.1, "" //  "OIL DELUTION"

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap", 0.1, "" //  RPM (  RPM)
CockpitArg = -2, 1200, 1, 03103, 0.0, "smooth_wrap", 0.1, "" //  RPM (  RPM)

CockpitArg = -2, 0203, 1, 03114, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   ()
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0200, 3, 03128, 0.0, "", 0.0, "" //  "FUEL SIG"
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0204, 1, 03145, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0202, 3, 03178, 0.0, "", 0.0, "" //  "COLLING WARN"
CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.2, "" //  FUS
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.2, "" //  FRONT (RES WING)
CockpitArg = -2, 0350, 2, 02521, 0.0, "smooth_clamp", 0.2, "" //  REAR (MAIN WING)
CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap", 0.1, "" //  -  
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //   
CockpitArg = -2, 0403, 0, 05720, 0.0, "smooth_clamp", 0.2, "" //  Suction (   )
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap", 0.1, "" //    ()
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, "" //    -   (  )
CockpitArg = -2, 0402, 2, 08256, 0.0, "smooth_wrap", 0.2, "" //    -      ( )
CockpitArg = -2, 0402, 3, 08257, 0.0, "smooth_wrap", 0.2, "" //    -      ()
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, "" //    -   ()
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, "" //    -   ( )
CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //  "PITOT HEAT"
CockpitArg = -2, 0430, 0, 04500, 0.0, "smooth_clamp", 0.1, "" //   +      -
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "" //     ( -)
CockpitArg = -2, 0431, 0, 04324, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0431, 2, 04320, 0.5, "smooth_clamp", 0.1, "" //     ()
CockpitArg = -2, 0431, 3, 04321, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0432, 0, 04325, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0433, 0, 04328, 0.5, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0435, 0, 04350, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0435, 1, 04351, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0435, 2, 04352, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0435, 3, 04353, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.2, "" // 
CockpitArg = -2, 0850, 0, 07000, 0.5, "smooth_clamp", 0.1, "" //  (1- )  
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.1, "" //   (1- )  
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0850, 3, 07003, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0405, 2, 08062, 0.0, "smooth_wrap",  0.1, "" //   
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "" //  -     

CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_wrap", 0.1, "" //   
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0530, 0, 06005, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  "GUN SIGHT"
CockpitArg = -2, 0600, 1, 09101, 0.5, "smooth_clamp", 0.1, "" //  "GUN SIGHT"
CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0660, 0, 09005, 0.0, "smooth_clamp", 0.1, "" //  "ALL GUNS", "GUNS INS'G", "GUNS OUTS'G"

CockpitArg = -2, 0650, 1, 09000, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0650, 2, 09001, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" // - 

GunsightPosition = 0.681, 0.644, 0.000

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //   
		AttachToPart = "^1_Fuse_Ctl_3"
		Position = -0.861, -0.099, 0.0
		Mass = 5.096
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_Fuse_Ctl_3"
		Position = -0.442, -0.731, -0.401
		Mass = 2.639
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_Fuse_Ctl_3"
		Position = -0.442, -0.731,  0.401
		Mass = 2.639
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_Fuse_Ctl_3"
		Position = 2.506, 0.240, 0.0
		Mass = 6.916
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_Fuse_Ctl_3"
		Position = -2.610, 0.068, 0.0
		Mass = 25.844
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_Fuse_Ctl_3"
		Position = -0.861, -0.099, 0.0
		Mass = 25.4
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_Fuse_Ctl_3"
		Position = -0.829, -0.738, 0.0
		Mass = 26.1
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_Fuse_Ctl_3"
		Position = -2.287, 0.122, 0.0
		Mass = 9.5
		CxaS = 0.0
	[end]
	
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_USA_M4.txt"
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_3"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.942, 0.013, 0.0 //  ..  M4    P-39L-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 96.615 //   M4
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.224, 24.643, 24.766, -0.208, 0.000, 0.000 //    M4     ()
		CarriageCxaS = 0.0 //      
		CarriageDragPosition = 0.0, 0.0, 0.0 //      
		DefaultGunPosition = 3.551, 0.007, 0.0 //     M4    P-39L-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.031129, 0.102727	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,   1/3.3      -37.       P-39,      (  )  15/11.
		AmmunitionAttachToPart = "^1_Fuse_Ctl_3" //   M4     P-39L-1
		AmmunitionPosition = 1.736, 0.232, 0.0 //  ..   M4    P-39L-1
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 1.0
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9070
        DrawAnimationArgIdx = 1, 9128 //  
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 0 // Light Arg 60210
		GunSoundsIdx = 1
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_3"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.425, 0.313, -0.180 //  ..    M2 .50    P-39L-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.873 //     M2 .50
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.045, 3.310, 3.336, -0.025, 0.000, 0.000 //      M2 .50
		CarriageCxaS = 0.0 //      
		CarriageDragPosition = 0.0, 0.0, 0.0 //      
		DefaultGunPosition = 2.738, 0.302, -0.180 //       M2 .50    P-39L-1 (    )
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_3" //     M2 .50     P-39L-1
		AmmunitionPosition = 1.426, 0.036, -0.219 //  ..     M2 .50    P-39L-1
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9080
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 // Light Arg 60210
		GunSoundsIdx = 2
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
		[Synchronizer=1]	//   , 3   1   , 1      ( ), 
							//     350
			minRPM = 0.0
			Point = 110.0, 0.0
			Point = 110.1, 1.0
			Point = 110.2, 0.0
			Point = 230.0, 0.0
			Point = 230.1, 1.0
			Point = 230.2, 0.0
			Point = 350.0, 0.0
			Point = 350.1, 1.0
			Point = 350.2, 0.0
		[end]
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_3"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.425, 0.313, 0.180 //  ..    M2 .50    P-39L-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 32.873 //     M2 .50
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.045, 3.310, 3.336, -0.025, 0.000, 0.000 //      M2 .50
		CarriageCxaS = 0.0 //      
		CarriageDragPosition = 0.0, 0.0, 0.0 //      
		DefaultGunPosition = 2.738, 0.302, 0.180 //       M2 .50    P-39L-1 (    )
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_3" //     M2 .50     P-39L-1
		AmmunitionPosition = 1.426, 0.036, 0.219 //  ..     M2 .50    P-39L-1
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9090
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 // Light Arg 60210
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
		[Synchronizer=1]	//   , 3   1   , 1      ( ), 
							//     54
			minRPM = 0.0
			Point = 54.0, 0.0
			Point = 54.1, 1.0
			Point = 54.2, 0.0
			Point = 174.0, 0.0
			Point = 174.1, 1.0
			Point = 174.2, 0.0
			Point = 294.0, 0.0
			Point = 294.1, 1.0
			Point = 294.2, 0.0
		[end]
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-30.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.113, -0.439, -3.203 //  ..    M2 .30    (  )    P-39L-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 11.227 //     M2 .30    (  , ..       !)
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.469, 2.038, 0.635, 0.020, -0.051, -0.110 //      M2 .30    (  )
		CarriageCxaS = 0.003 //             M2 .30
		CarriageDragPosition = 0.675, -0.451, -3.072 //          M2 .30    P-39L-1
		DefaultGunPosition = 0.675, -0.451, -3.072 //       M2 .30    P-39L-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.020545, 0.041091	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  6/11.
		AmmunitionAttachToPart = "^1_WingL_Out_0" //     M2 .30         P-39L-1
		AmmunitionPosition = -0.042, -0.374, -3.771 //  ..     M2 .30    P-39L-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.044, -0.556, -3.073
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9170
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 4
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-30.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.009, -0.425, -3.075 //  ..    M2 .30    (  )    P-39L-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 11.225 //     M2 .30    (  , ..       !)
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.963, 2.548, 0.645, 0.020, -0.126, -0.110 //      M2 .30    (  )
		CarriageCxaS = 0.003 //             M2 .30
		CarriageDragPosition = 0.771, -0.441, -2.916 //          M2 .30    P-39L-1
		DefaultGunPosition = 0.771, -0.441, -2.916 //       M2 .30    P-39L-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.020545, 0.041091	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  6/11.
		AmmunitionAttachToPart = "^1_WingL_Out_0" //     M2 .30         P-39L-1
		AmmunitionPosition = 0.088, -0.370, -3.777 //  ..     M2 .30    P-39L-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.08, -0.57, -2.935
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9180
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 5
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-30.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.009, -0.425, 3.075 //  ..    M2 .30    (  )    P-39L-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 11.225 //     M2 .30    (  , ..       !)
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.963, 2.548, 0.645, 0.020, 0.126, 0.110 //      M2 .30    (  )
		CarriageCxaS = 0.003 //             M2 .30
		CarriageDragPosition = 0.771, -0.441, 2.916 //          M2 .30    P-39L-1
		DefaultGunPosition = 0.771, -0.441, 2.916 //       M2 .30    P-39L-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.020545, 0.041091	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  6/11.
		AmmunitionAttachToPart = "^1_WingR_Out_0" //     M2 .30         P-39L-1
		AmmunitionPosition = 0.088, -0.370, 3.777 //  ..     M2 .30    P-39L-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.08, -0.57, 2.935
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9280
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 5
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false        
	[end]

	[Gun=6]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-30.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun07"
		ProbabilityOfHit = 0.05
		CarriagePosition = -1.628, -0.192, 1.481 //  ..    M2 .30    (  , , !!!    )    P-39L-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 24.286 //     M2 .30    (  , , !!!    , ..         !)
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 65.260, 112.106, 50.161, -7.781, 54.521, -8.760 //      M2 .30    (  ,  )
		CarriageCxaS = 0.003 //             M2 .30
		CarriageDragPosition = 0.675, -0.451, 3.072 //          M2 .30    P-39L-1
		DefaultGunPosition = 0.675, -0.451, 3.072 //       M2 .30    P-39L-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.020545, 0.041091	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  6/11.
		AmmunitionAttachToPart = "^1_WingR_Out_0" //     M2 .30         P-39L-1
		AmmunitionPosition = -0.042, -0.374, 3.771 //  ..     M2 .30    P-39L-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.044, -0.556, 3.073
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		DrawAnimationArgIdx = 0, 9270
		FlashAnimationArgIdx = 9613
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 4
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=1]
	WMname="p39l1_FAB100"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="p39l1_FAB250"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="p39l1_AddAmmo"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="p39l1_RemM230"
	WMgroup="2"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	[Gun=3]
		GunType = "Reserved"
	[end]
	[Gun=4]
		GunType = "Reserved"
	[end]
	[Gun=5]
		GunType = "Reserved"
	[end]
	[Gun=6]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=5]
	WMname="p39l1_37AP"
	WMgroup="3"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=6]
	WMname="p39l1_RPK"
	WMgroup="4"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] //  
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = -3.548, -0.078, 0.000
		Mass = 17.327
		CxaS = 0.0 //  
	[end]
	
	[AdditionalElement] //  
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = -2.647, -0.700, 0.000
		Mass = 2.087
		CxaS = 0.015 //    6 /  42"/3000RPM
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0-M4-HE-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-1200"
	GunAmmunition0=4
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]
[Ammunition=1]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.0
	name="0-M4-AP-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-1200"
	GunAmmunition0=3
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]
[Ammunition=2]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.0
	name="0-M4-HE-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-4000"
	GunAmmunition0=4
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]
[Ammunition=3]
	WeaponModes=35,-1,-2,-4
	AnimationVal=0.0
	name="0-M4-AP-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-4000"
	GunAmmunition0=3
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]
[Ammunition=4]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.0
	name="0-M4-HE-30 + 1,2-M250-AP-400"
	GunAmmunition0=4
	GunAmmunition1=2
	GunAmmunition2=2
	Bomb0=-1
	PrimaryAimingGun=0
[end]
[Ammunition=5]
	WeaponModes=45,-1,-2,-3
	AnimationVal=0.0
	name="0-M4-AP-30 + 1,2-M250-AP-400"
	GunAmmunition0=3
	GunAmmunition1=2
	GunAmmunition2=2
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// + FAB100M

[Ammunition=6]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.5
	name="0-M4-HE-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-1200 + FAB100M-1"
	GunAmmunition0=4
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=7]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0-M4-AP-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-1200 + FAB100M-1"
	GunAmmunition0=3
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=8]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.5
	name="0-M4-HE-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-4000 + FAB100M-1"
	GunAmmunition0=4
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=9]
	WeaponModes=135,-2,-4
	AnimationVal=0.5
	name="0-M4-AP-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-4000 + FAB100M-1"
	GunAmmunition0=3
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=10]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0-M4-HE-30 + 1,2-M250-AP-400 + FAB100M-1"
	GunAmmunition0=4
	GunAmmunition1=2
	GunAmmunition2=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=11]
	WeaponModes=145,-2,-3
	AnimationVal=0.5
	name="0-M4-AP-30 + 1,2-M250-AP-400 + FAB100M-1"
	GunAmmunition0=3
	GunAmmunition1=2
	GunAmmunition2=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	PrimaryAimingGun=0
[end]

// + FAB250tsk

[Ammunition=12]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=1.0
	name="0-M4-HE-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-1200 + FAB250tsk-1"
	GunAmmunition0=4
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=13]
	WeaponModes=25,-1,-3,-4
	AnimationVal=1.0
	name="0-M4-AP-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-1200 + FAB250tsk-1"
	GunAmmunition0=3
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	GunAmmunition6=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=14]
	WeaponModes=23,-1,-4,-5
	AnimationVal=1.0
	name="0-M4-HE-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-4000 + FAB250tsk-1"
	GunAmmunition0=4
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=15]
	WeaponModes=235,-1,-4
	AnimationVal=1.0
	name="0-M4-AP-30 + 1,2-M250-AP-400 + 3,4,5,6-M230-AP-4000 + FAB250tsk-1"
	GunAmmunition0=3
	GunAmmunition1=2
	GunAmmunition2=2
	GunAmmunition3=1
	GunAmmunition4=1
	GunAmmunition5=1
	GunAmmunition6=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=16]
	WeaponModes=24,-1,-3,-5
	AnimationVal=1.0
	name="0-M4-HE-30 + 1,2-M250-AP-400 + FAB250tsk-1"
	GunAmmunition0=4
	GunAmmunition1=2
	GunAmmunition2=2
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=17]
	WeaponModes=245,-1,-3
	AnimationVal=1.0
	name="0-M4-AP-30 + 1,2-M250-AP-400 + FAB250tsk-1"
	GunAmmunition0=3
	GunAmmunition1=2
	GunAmmunition2=2
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=18]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=19]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=20]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=21]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=22]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=23]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=24]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=9, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=25]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=26]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=27]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=28]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=29]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=30]
	WeaponModes=-1,-2,-3,-5
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	Bomb0=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 300   7.6263
	ExpendableMass = 8.845 //  [.  178, ] 78.0 lbs --> 35.380     4-  M2 .30
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=300
	RoundsInMagazine=300
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_7-62x63_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_7-62x63_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 1000   7.6263
	ExpendableMass = 29.483 //  [.  178, ] 78.0 lbs --> 35.380     4-  M2 .30
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=1000
	RoundsInMagazine=1000
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_7-62x63_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_7-62x63_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=2]	// 200   12.799
	ExpendableMass = 16.997 //  [.  178, ] 124.0 lbs --> 56.245    2-  M2 .50,  : 28.124 -    , 28.124 - 11.127 = 16.997
	ResidualMass = 11.127 //  [] - 0.26 lbs - 1 , 45.8  - 1 , 16.5  - ,  0.26 lbs x 200  = 52.0 lbs --> 23.587 - 0.2 * (45.8 + 16.5) = 11.127 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=200
	RoundsInMagazine=200
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 30   37154
	ExpendableMass = 24.494 //  [.  178, ] - 60.0 lbs --> 27.216   ,  [] - 2.25 lbs x 30  = 67.5 lbs --> 30.617 , 30.617 - 6.123 = 24.494
	ResidualMass = 6.123 //  [] - (2.25 - 1.66 - 0.14) lbs x 30  = 13.5 lbs --> 6.123 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=30
	RoundsInMagazine=30
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//    
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_USA_37x145_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_USA_37x145_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

[GunAmmunition=4]	// 30 -  37154
	ExpendableMass = 20.276 //  [.  178, ] - 60.0 lbs --> 27.216   ,  [] - 1.93 lbs x 30  = 57.9 lbs --> 26.263 ,  : 27.213 -  , 27.213 - 6.937 = 20.276
	ResidualMass = 6.937 //  [] - (1.93 - 1.34 - 0.15) lbs x 30  = 13.2 lbs --> 5.987  + (27.213 - 26.263) = 6.937
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=30
	RoundsInMagazine=30
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//    
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_USA_37x145_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_USA_37x145_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

//   1  -100

[attach=20]
	position= 0.2094, -1.1187, 0.0
	convex = "^1_Fuse_Ctl_3"
	rotation= -45, 0, 0
[end]

//   1  -250

[attach=21]
	position= -0.1647, -1.1332, 0.0
	convex = "^1_Fuse_Ctl_3"
[end]

//   

[attach=22]
	position= -4.645, 0.02, -0.13
	convex = "^1_Fuse_Ctl_9"
	rotation= -89.3, -7.8, -2.0
[end]
[attach=23]
	position= -0.10, -0.325, -4.75
	convex = "^1_WingL_Out_0"
	rotation= -14.5, 0, 1.5
[end]
[attach=24]
	position= -0.10, -0.325, 4.75
	convex = "^1_WingR_Out_0"
	rotation= 14.5, 0, 1.5
[end]

//  1  -100

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.2094, -1.1187, 0.0
	Convex = "^1_Fuse_Ctl_3"
	BombHolderMass = 3.73
	BombHolderCxaS = 0.019
	AttachedBombCxaS = 0.026
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  1  -250

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.1647, -1.1332, 0.0
	Convex = "^1_Fuse_Ctl_3"
	BombHolderMass = 3.703
	BombHolderCxaS = 0.019
	AttachedBombCxaS = 0.068
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.645, 0.02, -0.13
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, -4.75
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, 4.75
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=5]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.645, 0.02, -0.13
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=6]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, -4.75
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=7]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, 4.75
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=8]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.645, 0.02, -0.13
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=9]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, -4.75
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=10]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, 4.75
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=11]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.645, 0.02, -0.13
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=12]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, -4.75
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=13]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, 4.75
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=14]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.645, 0.02, -0.13
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, -4.75
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=16]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, 4.75
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=17]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.645, 0.02, -0.13
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, -4.75
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=19]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.10, -0.325, 4.75
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=5.9

[Entrance]
	EntrancePos= 0.288, -0.066, 0
	EntranceRot= 0,0,0
	JumpDir=0,0,5
[end]

//   
SectorLimits = -180.0,  -170.0,  -3.0, +90.0
SectorLimits = -170.0,  -153.0, -10.0, +90.0
SectorLimits = -153.0,  -130.0, -28.0, +90.0
SectorLimits = -130.0,  -110.0, -20.0, +90.0
SectorLimits = -110.0,   -85.0, -11.0, +90.0
SectorLimits =  -85.0,   -70.0, -35.0, +90.0
SectorLimits =  -70.0,   -45.0, -50.0, +90.0
SectorLimits =  -45.0,   -15.0, -32.0, +90.0
SectorLimits =  -15.0,    -2.0, -10.0, +90.0
SectorLimits =   -2.0,    +2.0,  -1.0, +90.0
SectorLimits =   +2.0,   +15.0, -10.0, +90.0
SectorLimits = +15.0,   +45.0, -32.0, +90.0
SectorLimits = +45.0,   +70.0, -50.0, +90.0
SectorLimits = +70.0,   +85.0, -35.0, +90.0
SectorLimits = +85.0,  +110.0, -11.0, +90.0
SectorLimits = +110.0, +130.0, -20.0, +90.0
SectorLimits = +130.0, +153.0, -28.0, +90.0
SectorLimits = +153.0, +170.0, -10.0, +90.0
SectorLimits = +170.0, +180.0,  -3.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0

	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBackFrontAxis = 45.0

		BackArmor = 11.0
		FrontArmor = 16.0
		BottomArmor = 1.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler01"
	SphereHitProtection = 0.0

	[SphereHitProtectionBox]
		AngleBottomTopAxis = 90.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 15.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler01"
	SphereHitProtection = 0.0

	[SphereHitProtectionBox]
		AngleSideAxis = 20.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler02"
	SphereHitProtection = 0.0

	[SphereHitProtectionBox]
		AngleSideAxis = 20.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 5.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank02"
	SphereHitProtection = 0.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 70.0

		BackArmor = 6.4
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank01"
	SphereHitProtection = 0.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 90.0

		BackArmor = 10.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=10
	ArmorTop=2
	ArmorBottom=15
	ArmorRight=0
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=10
	ArmorTop=2
	ArmorBottom=15
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //
energyloss="~gearbox01",true,0.7,20000 //

energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3

energyloss="~ftank01",true,0.7,10000 // 
energyloss="~ftank02",true,0.7,10000 // 
energyloss="~ftank03",true,0.7,10000 // 
energyloss="~ftank04",true,0.7,10000 // 
energyloss="~ftank05",true,0.7,10000 // 
energyloss="~ftank06",true,0.7,10000 // 

energyloss="~ftank07",true,0.7,10000 // 
energyloss="~ftank08",true,0.7,10000 // 
energyloss="~ftank09",true,0.7,10000 // 
energyloss="~ftank10",true,0.7,10000 // 
energyloss="~ftank11",true,0.7,10000 // 
energyloss="~ftank12",true,0.7,10000 // 

energyloss="~wtank01",true,0.7,10000 // 
energyloss="~otank01",true,0.7,20000 // 
energyloss="~otank02",true,0.7,20000 // 

energyloss="~wcooler01",true,0.7,10000 //. 
energyloss="~ocooler01",true,0.7,10000 //. 
energyloss="~ocooler02",true,0.7,10000 //. 

energyloss="~oxytank01",true,2.5,1000 // 

//Armor

energyloss="~armor00",false,15.9,1 //   - 5/8"
energyloss="~armor01",false,15.9,1 //   - 5/8"
energyloss="~armor02",false,10.4,1 //   - 9/22"
energyloss="~armor03",false,5.0,1 // - 1 1/2" ( 4-5 )
energyloss="~armor04",false,6.4,1 //  ,  - 1/4"
energyloss="~armor05",false,6.4,1 //  ,  - 1/4"
energyloss="~armor06",false,8.0,1 // - 2 1/2" ( 7-8 )
energyloss="~armor07",false,6.4,1 // ,  - 1/4"
energyloss="~armor08",false,6.4,1 // ,  - 1/4"
energyloss="~armor09",false,6.4,1 // ,  - 1/4"
energyloss="~armor10",false,6.4,1 //  ,  - 1/4"

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1 //  
energyloss="GearL_0",true,4.0,1 // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1 //  
energyloss="GearR_0",true,4.0,1 // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_2",true,4.0,1 //  
energyloss="GearC_0",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //
energyloss="~gun02_ammo",true,0.7,20000 //
energyloss="~gun03_ammo",true,0.7,20000 //
energyloss="~gun04_ammo",true,0.7,20000 //
energyloss="~gun05_ammo",true,0.7,20000 //
energyloss="~gun06_ammo",true,0.7,20000 //
energyloss="~gun07_ammo",true,0.7,20000 //
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //
energyloss="~gun06",true,4.0,1 //
energyloss="~gun07",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=175
max_CAS=800

DangerAoA = 16.0                            // -   
CriticalAoA = 18.0							//   
Maxny = 12.0								// - 
DangerV = 800.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 230.0							// -     
TakeOffV = 160.0							//   
ClimbV = 162.0								//      (  !)
DescendV = 110.0							//     (  !)
minV = 175.0								// -  
minVDeltaFlaps = 20.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 115.0					// -     ( -  ,   - 95 - )
WaterMaxTemperature = 113.0					// -    
